The collaborative approach through which learning becomes significant, active, located, open, multimedial, and meta-cognitive has profoundly changed pedagogical tradition. Nowadays, the teaching/learning process is based more on the subject who learns rather than on the teacher: the main goal is the construction of a person who is able to go towards broader educational horizons. In this “rolling over” process of traditional roles in which the student becomes unique and true knowledge constructor, every good teacher knows that in order to make an effective contribution, it is necessary to support motivation, promote the desire to learn, to encourage research as well as develop learning processes through empowerment strategies and personal learning project (L. Camaioni, P. Di Blasio, 2007, p.162). Formal education becomes an environment of life experience, where the student “grows with others”. This kind of education is based on the dynamic interaction between multiple subjects, rather than on a dual relationship. Moreover, when we deal with problems related to the learning and teaching processes, it is worth considering communication technology due to the fact that they play a very important role in the formation of the person. New media are not simply added to old ones but they have created powerful interference fields in cognitive processes. New image, sound and communication technologies have introduced significant anthropological elements of novelty. The teacher has the function of an expert who, in addition to supervising, continually introduces additional support. Teaching is, therefore, a radical process of adaptation to the new demands of new generations entering the classrooms. The action Cl@ssi 2.0 offers the possibility to verify how and how much the learning environment can change, through constant and widespread use of technologies in daily teaching practices. Additionally, innovative ideas that, with the use of technologies (consider the introduction in the classrooms of the electronic textbooks or interactive whiteboards (LIM)), have reconsidered and transformed the learning environments of our schools.