This article is dedicated the discussion of possible psychophysiological and physiological responses of the child's body being in the immersive environment. The authors substantiate the feasibility of incorporating the technologies of virtual and augmented reality into a single immersive approach, which allows viewing these technologies from the perspective their potential impact upon sensory systems of the body (modalities) and the resulting physiological response. The environment itself should be interpreted as immersive, i.e. multimodal. Attention is given to the psychophysiological substantiation of the presence effect created by the immersive environment, as a mechanism for integration of sensory systems. The article analyzes the negative psychophysiological responses of the body as a possible manifestation of the symptoms of cybersickness. The article introduces the two main theories of this phenomenon and their potential contribution to the discussion of cybersickness, including its manifestation in in the educational process, and restrictions. The author describes a number of factors, which may be the cause for cybersickness among children. Particular attention is paid to the role of technical equipment (first and foremost, the image output devices) and software characteristics, which can affect the possible psychophysiological responses of the body.
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