The article examines the interdisciplinary nature of technological art, which involves the interaction of art, science, and technology. It discusses the impact of rapid technological development on the socio-cultural landscape of the world, as well as the modification of our perception of the surrounding environment. The main focus is on the history of the concept of “technological art”, which encompasses the evolution of the interplay between art and technology from mechanical through digital media to virtual and augmented reality technologies. Various interpretations of this concept are considered, particularly in the works of Frank Popper, who highlights the shift in aesthetics in the digital age, Paul Virilio’s critical view of technologies through their destructive impact on society, and Edward A. Shanken, who sees new perspectives for creativity in technological art. Jill Fantauzza notes a certain tension between technological art and traditional art, while Ellen Perlman speaks of two different directions in the functioning of technological art — the first aimed at integrating cutting-edge technologies as a form of artistic expression with the actualization of philosophical ideas, and the second direction aimed at inclusive engagement of a broad audience, presenting technological innovations with an entertainment or educational purpose. The author concludes that technological art should be viewed not only as a category of art that uses technological tools but as a broader reflection of the process of integrating the latest achievements into artistic processes, affecting the socio-cultural landscape. By combining aesthetic, conceptual, and technological dimensions, technological art fosters the emergence of new forms of art, expanding the arsenal of artists with new methods.