Computer graphics and technologies have currently come a long way from engineering methods of environment and space parameter calculation. In the spheres of light engineering and lighting design, it is time to switch to modelling of illumination using mainly graphic lighting effects and imagery rather than digital values. Such transfer is impossible without trying to form the methodology and recommendations for 3D modelling of illumination. The authors of this article attempt to describe the key approaches to 3D modelling of museum illumination using contemporary software. The operating lighting installation of one of the halls of the Pushkin State Museum of Fine Arts is used as an example. Based on the achieved results of the research, we tried to describe the methodology and to provide recommendations for quality design and modelling of illumination in any exhibition spaces. The described methodology may be useful both for lighting engineers, architects, designers, and for curators and museum employees. The former may use the methodology for technical approach and implementation of museum illumination while the latter may use it to find a common language with the former and to compile more accurate terms of reference for them.
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