The big digital innovation story of the last couple of years has been the rise of the sharing economy. In the sharing economy, individuals rent out resources they're not using, via a set of apps that allow people to connect with each other to engage in peer-to-peer transactions. It has been sold by its supporters (and by the startups powering it) as a social good--a way to help people access the value of underused resources (why shouldn't someone else be driving your car for the 22 hours a day you're not using it?), avoid waste (why buy a drill when your neighbor has one you can borrow, for a small fee?), and strengthen communities by returning to an earlier era, one in which the primary currency was reputation. (For two typically exuberant overviews of the sharing economy, see Wired's April 2014 cover article, "Trust Me," and the February 2013 Forbes article "Airbnb and the Unstoppable Rise of the Share Economy.") But the sharing economy has run into trouble in the last year, as its biggest names face legal and regulatory challenges. Airbnb, which allows users to rent short-term accommodations from private owners, fought legislators in New York and elsewhere, who argued that the service was essentially a hotel business that should be taxed and regulated as such. The ride-sharing app Uber was banned in several countries and faced sharp inquiries elsewhere, as drivers were accused of assault and worse and its surge-pricing algorithm produced outsized fares for short rides. Other sharing-economy apps ran into trouble for other reasons--several articles have explored the real difficulty of making even a poverty-level wage from TaskRabbit, for instance--but Uber and Airbnb are the vanguard of an evolution that is bringing a fundamental change in the nature of Internet innovation, a change that extends far beyond the sharing economy. These apps interact with the physical world in tangible ways, facilitating transactions that require one-on-one interactions. They are products of the increasing convergence of our physical and digital worlds, and the questions raised by these companies and their practices will only become more urgent as that convergence accelerates and spreads, catalyzed by the growing Internet of things, wearable electronics, and a host of other technologies. Much of the controversy stems from the fact that these new businesses have managed to operate outside established regulatory frameworks--without governmental permission. Vint Cerf has called this "permissionless innovation," and he sees the openness it represents as "the mainspring of the Internet's economic power. By giving anyone connected the ability to communicate with anyone else on the network, the Internet has decreased barriers to entry and democratised access to opportunities once reserved for a privileged few: opportunities to speak and be heard, but also opportunities to turn a good idea into a business, to compete for customers, or to help build a better tomorrow." Adam Thierer, who is widely quoted on the topic, defines permissionless innovation as "the notion that experimentation with new technologies and business models should generally be permitted by default. Unless a compelling case can be made that a new invention will bring serious harm to society, innovation should be allowed to continue unabated and problems, if they develop at all, can be addressed later." His original March 2014 blog post offers some nuance, presenting three options: permissionless innovation; permissioned innovation, which offers "general freedom to experiment and innovate, but with possibility that innovation may later be restricted in some fashion"; and the precautionary principle, under which innovations are "curtailed or disallowed until developers can prove they will not cause any harms." But his e-book Permissionless Innovation, which he describes as a development from the blog post, argues that there are two options: the precautionary principle or permissionless innovation--the intermediary third option is gone. …