A bobsled simulator has been designed and fabricated which consists of three primary subsystems: a graphics workstation, a motion control system, and an enclosed bobsled cockpit. The simulated track surface shape is obtained from construction specifications and approximated by a bicubic spline. A graphics workstation integrates the equations of motion in response to measured driver steering signals and calculates the trajectory of the bobsled in real time. A graphical representation of the driver’s view of the track is displayed on a cockpit-mounted monitor. Roll angle and steering force feedback are calculated and a motion control system rolls the simulator cockpit in synchronisation with the monitor graphics and provides force feedback through the steering system. This simulator serves dual purposes: first, to aid in training the United States Bobsled Team, and second, to serve as a tourist attraction/ride to generate interest in the sport.