<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Mastering and distributing immersive audio is currently done using proprietary workflows, limiting its interoperability and ultimate acceptance. To move forward with the SMPTE ST 2098-2 Immersive Audio Bitstream (IAB) in an eloquent manner, it is important that the workflows be as efficient and interoperable as possible while creating futureproofed content. It is also critical that the equipment we expect to process and play IAB is interoperable. We are at the crucial beginning stage in the rollout of IAB, and the workflows that are adopted now will shape how the industry moves forward. The key is to plan, budget, and create for the big picture: long-term delivery of both feature and television content to multiple distribution channels rather than the immediate, short-term window. Designing and mixing immersive audio at the beginning rather than adding it later makes the product better and is more efficient. This allows the content to be delivered to any market and saves money in the long run. Futureproofing is the key to building a valuable and versatile library. Shooting and finishing in 4K/HDR, designing and mixing in immersive audio, and authoring these into Interoperable Master Format (IMF) are key to the longevity and salability of the library. Interoperability is the key to efficient distribution, and it must be nurtured and finessed to realize its full potential. To achieve full interoperability, content creators and distributors need to make their business case and push manufacturers for the adoption and full implementation of standards</i> .