In learning activities, teachers must create a pleasant atmosphere so that students do not feel bored and inactive. This is because the learning used by the teacher has not yet been linked to digital. In the use of learning media, the teacher has not been fully varied. This study aims to produce Canva-based interactive learning media development products, test the feasibility of Canva-based interactive learning media, and analyze the validity of Canva-based interactive learning media. This research uses the Research and Development (R&D) research and development method using the ADDIE development model which has five stages: Analysis, Design, Development, Implementation, Evaluation. Instruments used to collect data: pretest, posttest, and questionnaire. Material expert validity test data and media expert validation were analyzed using descriptive percentage techniques. The results of the expert validator test were obtained: the assessment of the material expert validator obtained a percentage of 92% which indicated very feasible criteria. The evaluation of the media specialist validator obtained a percentage of 96% which showed that the media was very doable. N Gain test data shows an increase in student learning outcomes. Student and teacher response data on Canva-based interactive learning media used, among others: small group student responses obtained a percentage of 97.77%, large group student responses obtained a percentage of 97.08%, and teachers obtained a percentage of 100%. Based on the value obtained, the Canva-based interactive learning media in elementary school IPAS learning can be said to be very feasible to use in learning.
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