Currently, the problem of determining the state of the individual in the «norm-pathology» continuum for non-chemical addictions remains relevant. Our analysis of diagnostic materials allows us to conclude that the vast majority of methods for diagnosing computer gaming addiction are foreign clinical scales translated into Russian, built on the basis of the clinical criteria of the American Psychiatric Association. In connection with this fact, as well as the rapid development of society and the digitalization the practical psychology are needed to modern and effective psychodiagnostic techniques.The research was carried out with the financial support of the Federal State Budgetary Institution «Fund for Assistance to the Development of Small Innovative Enterprises in the Scientific and Technical Sphere» (Innovation Promotion Fund) within the framework of the implementation of innovation project.Purpose of the study - to develop an experimental oculographic test battery for diagnosing computer gaming addiction.Methods. In the empirical research of the first stage of work we used the following methods: clinical conversation; psychodiagnostic methods: method of multilateral personality research by S. Hathaway, J. McKinley (adapted by F.B. Berezina, M.P. Miroshnikova), style of self-regulation of behavior by V.I. Morosanova, questionnaire of volitional self-control by A.G. Zverkova, E.V. Eidman, Distress, Depression, Anxiety and Somatization Questionnaire by B. Terluin (adapted by A.B. Smulevich). To assess oculomotor reactions (fixation duration, number of fixations), we used the GP3 Gazepoint remote software and hardware system for assessing oculomotor reactions.We used the Spearman rank correlation coefficient (p ≤ 0.05) for study the relationships between the structural-dynamic parameters of oculomotor reactions and the personal characteristics of respondents.Results. During the first stage of the work, we obtained the following scientific results: requirements for digital images that make up visual stimuli, and for the visual stimuli themselves have been formulated; stimulus images have been developed to assess the tendency to computer gaming addiction; we was carried out a comparative analysis and studied the relationship between the structural and dynamic parameters of oculomotor reactions and the personal characteristics of respondents; we has been developed the experimental oculographic test battery to diagnose computer gaming addiction.Conclusion. Requirements for visual stimuluses will become part of the guidelines to the oculographic test battery, which will be developed in the second stage of work. Comparative analysis made it possible to identify the most effective visual stimulus that we included in the experimental oculographic test battery.
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