Games and simulations are increasingly used in courses on international politics. This study explores the hypothesis that games are better than simulations (as well as only reading and lectures) in introducing students to abstract concepts integral to an understanding of world politics. The study compares a two-level Prisoner's Dilemma game created by Joseph K. Young with a role-play simulation of India-Pakistan negotiations over nuclear disarmament in the 1990s. The study subjects are 149 undergraduate students. The findings suggest that, although an active-learning activity (game or simulation) promotes greater student learning than reading and lecture alone, whether the activity is a game or a simulation generally does not make a statistically significant difference with regard to knowledge gained. This is with the exception of the importance of regime type, which was understood better by those who played the game, and the effect of anarchy, which was better understood by those who were part of the simulation. Student perceptions of learning also tended to be higher among those who played the game.
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