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Homomorphisms between problem spaces

In procedural knowledge space theory (PKST), a “problem space” is a formal representation of the knowledge that is needed for solving all of the problems of a certain type. The competence state of a real problem solver is a subset of the problem space which satisfies a specific condition, named the “sub-path assumption”. There could exist specific “symmetries” in a problem space that make certain parts of it “equivalent” up to those symmetries. Whenever an equivalence relation is introduced for elements in a problem space, the question almost naturally arises whether the collection of the induced equivalence classes forms, itself, a problem space. This is the main question addressed in the present article, which is restated as the problem of defining a homomorphism of one problem space into another problem space. Two types of homomorphisms are examined, which are named the “strong” and the “weak homomorphism”. The former corresponds to the usual notion of “operation preserving mapping”. The latter preserves operations in only one direction. Two algorithms are developed for testing the existence of homomorphisms between problem spaces. The notions and algorithms are illustrated in a series of three examples in which quite well-known neuro-psychological and cognitive tests are employed.

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Understanding the geometrical properties of an Ames room and controlling it systematically and quantitatively

Within an Ames room, the perceived size of objects, such as people, changes dynamically when the objects move about within the room. The shape of the Ames room is not actually rectangular but it is perceived to be rectangular. Unfortunately, the geometrical properties of the Ames room have often been misunderstood, and rooms that have different shapes are also referred to as “Ames rooms” in many articles. In this study, the geometrical properties of the original Ames rooms constructed by Adelbert Ames, Jr. were analyzed and the generalization of the Ames room was discussed. We found that these original Ames rooms are 3D-to-3D perspective transformations of rectangular illusory rooms. Based on this analysis, we also developed a computational model that can construct a generalized Ames room that has a hexahedral shape with some free parameters that quantitatively control (i) the size and aspect-ratio of a rectangular illusory room, (ii) the amount of distortion of the Ames room from a rectangular room, and (iii) the viewpoint of an observer. This model was implemented as a computational program so that an Ames room can be constructed in a VR space. Note that the transformations of the Ames rooms can be applied to an arbitrary 3D scene and that they can be regarded as members of a subset of 3D-to-3D perspective transformations. Any perspective transformation in this subset distorts the 3D scene in such a way that the retinal image of the distorted scene, when seen from a specific viewpoint, is identical to the retinal image of the initial scene, when seen from a specific viewpoint. These generalizations allow us to control the conditions of an Ames room systematically with more flexibility when we study this illusion.

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A Coupled Hidden Markov Model framework for measuring the dynamics of categorization

We introduce a new framework for measuring the dynamics of category learning using Coupled Hidden Markov Models (CHMMs). The key assumptions of the framework are that people maintain a latent assignment of every stimulus to a category, and that they can update the assignments for all stimuli whenever they encounter any stimulus. These assumptions contrast with many existing accounts of category learning, which either do not allow for what is learned about one stimulus to influence the category association of others, or allow only for indirect influence. The CHMM framework allows tailored models to be developed for specific category learning tasks, taking as input the stimulus sequence and category responses people make, and producing as output inferences about the underlying dynamics of category assignments and the mechanics of the response processes. We demonstrate the framework by applying it to a categorization task considered by Lee and Navarro (2002), showing how the model measures the change in participants’ latent category assignments as they learn the category structure. We conclude by discussing potential applications of the CHMM framework to category learning situations involving prior knowledge, changing category structures, and category learning tasks that involve the consideration of multiple stimuli at one time.

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