Abstract
A good solo player is not necessarily a good team player. Team games add an extra aspect to games: teamwork, which may increase the skill ceiling to master the game. The responsibility towards the outcome of the game will be divided among all the players in the team, where having more players might make the game easier as the responsibility of each player towards the outcome of the game is lower. Multiplayer online battle arena (MOBA) games are one of the most popular and competitive e-sports available today, with multi-million dollar tournaments being held annually. MOBA games are often played with two teams of five players. In this paper, we would like to study various MOBA games to see how different numbers of players on each side can affect the game’s competitiveness and difficulty. To analyze the difficulty of the game, we will be evaluating the games using motion in mind measures and implementing weightage to the measures in order to understand the motives of the players. This can help to answer why five players are the optimal setting for MOBA games. We predict that the ideal number of players ensures the game does not compromise its difficulty and fairness to ensure that it stays competitive.
Published Version
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