Abstract

We characterize the price of anarchy in weighted congestion games, as a function of the allowable resource cost functions. Our results provide as thorough an understanding of this quantity as is already known for nonatomic and unweighted congestion games, and take the form of universal (cost function-independent) worst-case examples. One noteworthy byproduct of our proofs is the fact that weighted congestion games are “tight”, which implies that the worst-case price of anarchy with respect to pure Nash, mixed Nash, correlated, and coarse correlated equilibria are always equal (under mild conditions on the allowable cost functions). Another is the fact that, like nonatomic but unlike atomic (unweighted) congestion games, weighted congestion games with trivial structure already realize the worst-case POA, at least for polynomial cost functions.We also prove a new result about unweighted congestion games: the worst-case price of anarchy in symmetric games is, as the number of players goes to infinity, as large as in their more general asymmetric counterparts.KeywordsCost FunctionNash EquilibriumCongestion GamePure Nash EquilibriumSymmetric GameThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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