Abstract

Wearable electronics make it possible to monitor human activity and behavior. Most of these devices have not taken into account human factors and they have instead focused on technological issues. This fact could not only affect human–computer interaction and user experience but also the devices’ use cycle. Firstly, this paper presents a classification of wearable design requirements that have been carried out by combining a quantitative and a qualitative methodology. Secondly, we present some evaluation procedures based on design methodologies and human–computer interaction measurement tools. Thus, this contribution aims to provide a roadmap for wearable designers and researchers in order to help them to find more efficient processes by providing a classification of the design requirements and evaluation tools. These resources represent time and resource-saving contributions. Therefore designers and researchers do not have to review the literature. It will no be necessary to carry out exploratory studies for the purposes of identifying requirements or evaluation tools either.

Highlights

  • Wearable electronics have become a recurrent technology for solving concrete problems in different fields such as medicine, leisure, sports, etc

  • Our research method for wearable design requirements identification was been based on the analysis of seven studies that identified design requirements, taking human factors and human–computer interaction issues into account

  • A mind map is drawn, and all design requirements are represented within the ergonomic physical, cognitive and emotional categories. This categorization is commonly used in studies on human–computer interaction [1] and it is useful to identify the lack of design requirements in each ergonomic category

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Summary

Introduction

Wearable electronics have become a recurrent technology for solving concrete problems in different fields such as medicine, leisure, sports, etc. These devices make it possible to monitor human activity and behavior, so they provide essential data for dealing with specific human needs. High-tech approaches have been developed in wearable technologies, most of them have a short life cycle when they are launched in the marketplace and user acceptance is still not as widespread as expected Why do these high-tech devices have such life cycle problems? They are technologically advanced devices, human factors have not been considered in many studies. In Advances in Intelligent Systems and Computing; SocProS: VIT Vellore, India, 2018

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