Abstract

Wavelet thresholding is used to generate simplified terrain models. This non-linear filtering technique is adaptive in the sense that the large wavelet coefficients in areas of high relief are kept, whereas all coefficients smaller than a threshold value, representing smooth areas, are thrown away. The degree of detail in the simplified model is controlled by the number of wavelet coefficients retained. Two different areas are analysed using this method. The experiments show the smoothing effect of the thresholding, and how the main terrain features survive as the threshold value increases. At large threshold values the method introduces blocking artifacts in the model.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.