Abstract

In the digital age, information warfare has become a significant global concern, with malicious actors exploiting various media to manipulate public opinion, destabilising governments, and sowing discord. Automated and algorithmic tools are used to spread false and misleading information on social media platforms, and states have been unable to control the spread of it. In addressing new challenges, national governments globally reassess strategies, communications, and responses to adapt to evolving threat environments. To counter information influence activities, it is crucial to have informed, educated, and well-trained communicators. This case study focuses on the innovative use of wargaming in training government officials, providing them with abilities to respond to different tactics and methods of malign influence operations. This article is based on an information warfare exercise conducted in January 2024 involving 27 Finnish officials from various ministries and agencies critical to national security. The participants participated in an interactive simulation, where they explored and responded to challenges related to disinformation campaigns and other tactics designed to manipulate and influence information within a hybrid warfare context. The players were divided into two teams: red and blue, with the reds assuming the role of the offensive team while the blues took on the defensive role. The teams competed for control over the information space, employing various information warfare methods. After the exercise, each participant was asked to complete a post-exercise survey to evaluate the knowledge acquired and the exercise's overall usefulness, including scenario clarity and the effectiveness of role-playing. We also explored potential differences in perceptions and experiences between inexperienced and experienced players in the wargaming exercise. Key findings revealed the effectiveness of wargaming as an educational tool, particularly benefiting novices over experienced players. Role-playing proved valuable, emphasizing the importance of explicit scenarios for effective engagement. The study highlighted cross-departmental cooperation's significance, facilitating a dynamic learning environment.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.