Abstract
This research provides an analysis of maturity models, and insights from specific game studies such as unclassified non-kinetic games, supported by contributions from the wargaming community. By proposing a design framework inspired by capability maturity models used in software development, cyber security, and people management, this research introduces a new benchmark for evaluating wargames, in a reproducible and standardised fashion. This model facilitates the identification of strengths and areas for improvement, offering a structured path to higher maturity levels. It aims to enable wargame designers to assess and compare wargame components systematically, enhancing the ability to validate outcomes, predict gameplay effects, and support decision-making with greater confidence. Such advancements could significantly impact policies and improve disaster resilience, particularly within Defence strategy and capabilities, marking a significant advancement in the academic and practical enhancement of the wargaming field.
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