Abstract
In recent years, human action recognition has received increasing attention as a significant function of human–machine interaction. The human skeleton is one of the most effective representations of human actions because it is highly compact and informative. Many recent skeleton-based action recognition methods are based on graph convolutional networks (GCNs) as they preserve the topology of the human skeleton while extracting features. Although many of these methods give impressive results, there are some limitations in robustness, interoperability, and scalability. Furthermore, most of these methods ignore the underlying information of view direction and rely on the model to learn how to adjust the view from training data. In this work, we propose VW-SC3D, a spatial–temporal model with view weighting for skeleton-based action recognition. In brief, our model uses a sparse 3D CNN to extract spatial features for each frame and uses a transformer encoder to obtain temporal information within the frames. Compared to GCN-based methods, our method performs better in extracting spatial–temporal features and is more adaptive to different types of 3D skeleton data. The sparse 3D CNN makes our model more computationally efficient and more flexible. In addition, a learnable view weighting module enhances the robustness of the proposed model against viewpoint changes. A test on two different types of datasets shows a competitive result with SOTA methods, and the performance is even better in view-changing situations.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.