Abstract
Introduction: Members of the public interested in changing their health behaviour and comfortable with use of social media can download and purchase commercially developed lifestyle and or healthcare computer software. This is facilitated by the increase in technologically advanced, often elegantly designed, small screen portable in-built computerised systems on mobile smart-phones. Aims: With increasing awareness of use of Vitamin D for improved health outcomes, the aims for this study were to identify and evaluate any Vitamin D mobile smart-phone healthcare applications (apps) available for public or consumer use. Methods: Incorporating a multi-phase mixed study design, in phase one Vitamin D apps on mobile smart-phones were identified and categorised by consensus using the Delphi technique. In phase two a database search was undertaken to gain an understanding of research undertaken on use of healthcare apps and any evaluation of outcomes. In phase three a modified validated mobile applications rating scale (MARS) was utilised to evaluate the apps identified in phase one. Each app that provided some health information was assigned objective scores for information quality, and subjective quality and app specific rating scores. Discussion: No Vitamin D apps were identified where evaluation in research trial settings has shown significant beneficial health outcomes. However the literature search helped to identify criteria that form a potential checklist for any future development of a Vitamin D app for consumer use. Use of the modified MARS, with scores assigned for validated information quality criteria, identified two apps which were rated highly but with use restricted to medical teams, and seven apps focusing on dietary intake. Results: Nine apps were identified supporting some level of healthcare delivery and assigned MARS scores. Seven of these apps focused primarily on Vitamin D nutritional support. There were no high quality Vitamin D apps identified that could help consumers with decision on Vitamin D supplementation.
Highlights
Members of the public interested in changing their health behaviour and comfortable with use of social media can download and purchase commercially developed lifestyle and or healthcare computer software
We report findings from work undertaken to identify the Vitamin D apps currently available for consumer use, with evaluation for any beneficial outcomes including quality assurance for these apps, in order to improve the standard of healthcare delivery
With use of search term 'Vitamin D' on the Iphone iOS system smart-phone, a total of 51 apps were identified as Journal of Food and Nutrition Research available for use by interested members of the public, as either a free or chargeable resource
Summary
Members of the public interested in changing their health behaviour and comfortable with use of social media can download and purchase commercially developed lifestyle and or healthcare computer software This is facilitated by the increase in technologically advanced, often elegantly designed, small screen portable in-built computerised systems on mobile smart-phones. Use of the modified MARS, with scores assigned for validated information quality criteria, identified two apps which were rated highly but with use restricted to medical teams, and seven apps focusing on dietary intake. Mobile healthcare applications may be a useful source of information on Vitamin D usage for consumers and may increase uptake of supplements, provided the app incorporates appropriate dosing and product advice and is designed to help facilitate health professional discussion [11]
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.