Abstract

To the analysis and further development of straight-racket-hit skill of table tennis, visual simulation is established to help finding its character through comparing with straight racket backhand skill. To overcome such flaws as unable to exert enough force and difficult to determine a strike point, an optimal angle to achieve the skill is got through analyzing force of different angle of wrist and forearm. Through analyzing the visual simulation of mechanical arm, a systematic theory is established to orient the training of straight-racket-hit skill.

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