Abstract
Modern computer technologies are the representation of the connection between digital technologies and men's creative abilities. Often, the virtual world is so close to the real, that people cannot even find the differences between them. This applies primarily the various social phenomena, such as Internet - online network, which is so firmly established in the everyday life of a person, that we can say that man does not live one life, but two, and often more lives online. Communication, information retrieval, and entertainment are transferred from the real world in a virtual world. This applies not only to the use the Internet, but also to computer games, in which players can communicate (online games), lead battles, search for treasures, etc. i.e. do what in real life is impossible. The intersection of the two worlds is the moment when the fictional world of the person ceases to seem something distant and unreal, and he begins to realize their fantasies in everyday life: it can be expressed in collecting items of fantasy world (figurines, badges, etc.), role-playing games, cosplay, etc. Then the particles penetrate from the virtual world into real, it create a superposition of two worlds.
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