Abstract

With the evolution of computer-mediated communication and the arrival of new virtual environments, there are potential implications for how the Self may be conceptualised. This paper considers these implications by examining the continuities and discontinuities between the Self in virtual and non-virtual environments, and contemporary and historical settings. Symbolic Interaction and Activity Theory approaches emphasise the Self as emerging in context, through Self-Other and Self-environment interactions in the minutiae of everyday life, but to some extent foreground physical rather than virtual interactions. Interactions in virtual environments are characterised by specific forms of embodiment and the experience of "presence", with avatars providing embodiment for interaction separate from the physical world and interaction with others being one of the determinants of presence. The complexion of Self-Other interactions in virtual environments is circumscribed by the characteristics of communications and relationships that occur in them, which are constrained by reduced social cues but overcome through the invention of techniques driven by the desire to socially interact. This paper highlights the role of symbolic mediation in the emergence of Self in virtual environments and posits that, while emergence of Self is interactive in nature, virtual environments are particular sites for a Self where the specific role of social interaction must be foregrounded.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call