Abstract

Due to its immense visualization and interaction possibilities virtual reality (VR) is often regarded as the “ultimate” future technology for product development and engineering tasks. Although the majority of current industrial use cases for VR lie in fields of reviewing and validating, this article argues that VR has enormous potential to support creative design in the early conceptional phases of product development. To demonstrate this potential three sample VR systems are presented and matched to the “design principles for tools to support creative thinking” developed by Shneiderman et al. [1]. Based on this exemplary systems and related studies, it is argued that VR holds high potential to considerably support creative design and to improve the early phases of product development.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.