Abstract

<p>Various studies have widely utilized virtual reality (VR) in painting creation. However, there has been few conclusive studies on VR painting. The present systematic literature review describes the current state of knowledge and practices using VR in painting and provides guidance for painters and scholars focusing on human computer interaction design by critically appraising and summarizing the existing research. It also outlines a wide range of results yielded by quantitative, qualitative and mixed-method studies to investigate potential benefits, difficulties, and effectiveness of VR painting. Overall, 44 studies published from 2013 until 2023 were analysed, with 16 articles introduced the hardware technology and interaction mode of VR painting, 17 articles introduced the beautification method of VR painting, and 11 articles focused on the application of VR painting in different fields. Implications for practice and research are discussed in detail, as the hardware selection, interaction, and physical simulation in VR painting scenes.<strong></strong></p>

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