Abstract

This research reveals a system that can support combat training and games, in order to enable the combat enthusiasts who have not been trained professionally to carry out actual combat training and experience. On the basis of ensuring the safety, this study describes the virtual combat trainer from the perspective of enhancing the actual combat experience. It also describes the meaning, function, technical principle, technical characteristics and innovation of the product. This research is mainly used in martial arts fighting training, competition and other aspects.

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