Abstract

Anecdotal evidence from philanthropic fundraisers shows that virtual reality (VR) technology increases empathy and can influence people toward pro-environmental behavior. Non-profit organizations are increasingly marketing their causes using virtual reality and they report increased donations when VR technology is employed. In VR, users are immersed in situations intended to feel more like the real world through technology, such as 360° video viewed through 3D headsets that block out visual and auditory distractions. The framing of the message as either positive or negative has long shown to have an effect on behavior, although consensus on the impact of framing has not been reached in relation to encouraging contributions to public goods. This paper focuses on field experiments used to investigate the effects of varying degrees of visual immersion and positive versus negative message framing on respondents’ contributions to a conservation charity. Participants were exposed to a five-minute underwater film about coral reefs and the importance of protecting them. We employed a 2x2 experimental design using 3D head-mounted displays comparing 360° film footage vs. unidirectional film and a positive message vs. a negative message. After watching the film, each participant completed a short questionnaire and had the opportunity to donate to a marine conservation charity. In addition, we tested a control treatment where no video was observed. The video was filmed in Indonesia which is host to some of the world’s most biodiverse reefs that are under great threat from human activity. We also conducted the study in Indonesia, sampling a total of 1006 participants from the Bogor city area and tourists on the island of Gili Trawangan—which is popular for scuba diving and snorkeling. We find significant differences in observed behavior and reported emotions between all treatments compared to the control condition. Among the tourist sample, we find significant differences between the 360° film with a negative message which garnered significantly larger average donation amounts compared to the unidirectional film with both positive and negative framing. Overall, we can infer from these studies that virtual reality is an effective way to raise awareness of environmental threats and encourage behavioral action, especially when tailored to target groups. New technology, such as the VR head-mounted display, is highly effective at attracting interest which is an important point to encourage organizations to invest in new technologies.

Highlights

  • The Intergovernmental Panel on Climate Change (IPCC) recently issued its special report on the impacts of global climate change on nature and society [1]

  • In this paper we employ field experiments to examine the effects of virtual reality and message framing on conservation behavior and emotions

  • We find that communicating an issue through the use of virtual reality technology is more effective at

Read more

Summary

Introduction

The Intergovernmental Panel on Climate Change (IPCC) recently issued its special report on the impacts of global climate change on nature and society [1]. Despite growing attention in the media pointing to the human-induced rate at which the climate is changing, mounting evidence from across the behavioral sciences has found that most people regard climate change as a non-urgent and psychologically distant risk—spatially, temporally, and socially—which has led to deferred action and decision making about mitigation and adaptation responses [2]. Among the greatest challenges of communicating climate science to the public is bridging the knowledge-to-action gap [3]. This gap refers to the general lack of environmental behavior change by individuals or society at large despite increases in communication about environmental problems and heightened public awareness of such issues. Virtual reality (VR) technology has received attention for being able to increase immersion and one’s sense of presence, which is thought to affect emotions and connect people better to the subject matter (Note: the terminology “virtual reality” includes 360 ̊ films viewed using head-mounted displays which provide an immersive experience) [14]

Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.