Abstract

Validating interactions in immersive virtual environments (IVE) used in educational settings is critical for ensuring their effectiveness for learning. The effectiveness of any educational technology depends upon teachers’ and learners’ perception of the functional utility of that medium for teaching, learning, and assessment. The purpose of this chapter is to offer a framework for the design and validation of interactions in IVEs as they are linked to learning outcomes. In order to illustrate this framework, we present a case study of the Virtual Performance Assessment (VPA) project at Harvard University (http://vpa.gse.harvard.edu). Through our framework and case study, this chapter will provide educators, designers, and researchers with a model for how to effectively design immersive virtual and game-based learning environments for the purpose of assessing student inquiry learning.

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