Abstract

This study attempted to take Maiji Mountain Grottoes as an example to design an immersive virtual reality learning environment serving for the field of cultural heritage or archaeology. Cultural heritage needs to be protected and not easy to arrive, which brings difficulties and challenges to learners. Virtual reality learning environment can provide immersive experience for users without worrying about time and space and allow flexibly switch between macro and micro world to learn more intuitively and efficiently. Based on the constructivist learning principles, this study designed a learning-guide model for immersive virtual reality learning environment, which not only dynamically display the 3D knowledge map and guide users to explore interactively in the immersive virtual reality environment, but also intelligently recommend the learning path according to the real-time feedback of learning performance and learning behavior. This paper will focus on the key points of the design of the immersive virtual reality learning environment and put forward the plan of future work.

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