Abstract

Virtual learning environments in education describe a wide array of technological platforms whose main purpose is to extend learning beyond physical space. These environments allow learning to take place outside of the classroom, even if the student is physically located in the classroom. Through virtual learning environments, students can access mentoring, experience other cultures, and explore different environments. Some facilitate teaching through learning management systems. Historically, virtual learning environments encompassed radio and television. Now, virtual learning environments are digital, accessed through web- or app-based platforms and thus, in the last twenty years, they have become as ubiquitous and diverse as computers. Examples vary from distance learning platforms to computer-based serious games to app-based augmented reality simulations. In general, virtual learning environments provide interactivity between teacher and student or between student and content. Given the breadth of the topic, this article will primarily focus on immersive virtual learning environments, games, and simulations.

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