Abstract

Abstract. The paper describes the final step of the Baratti in 3D project, aimed at the dissemination of the important archaeological heritage of the Etruscan city of Populonia (Tuscany, Italy). The chain of “data metrical surveying – 2D and 3D representation – communication” has been applied on the “Princes's tombs” of the monumental necropolis of San Cerbone and its finds to provide a detailed description of their context, workmanship, morphological characteristics and materials to realize the virtual recreation. The preservation of the finds from the excavations in two different museums far from the archaeological area (the Museo Archeologico Nazionale di Firenze and the Museo Archeologico del Territorio di Populonia, in Piombino) makes the understanding of the original context very difficult for visitors. Thus the “Baratti in 3D Project” has been conceived in order to document the tombs, their finds and produce the “virtual match” showing in its entirety the environmental and architectural provenance and material ritual context and in order to display in innovative visual approach this archaeological heritage. To complement the interactive platform, as a physical fallout of this project has been realized “A museum in every sense”, a permanent exhibition in the Museo Archeologico del Territorio di Populonia.

Highlights

  • 1.1 Framework of the researchThe end of “restoration archaeology” and the loss of an highly imaginative dimension of the reconstructive representation at the end of the nineteenth century represents a turning point in the relation between architects and archaeology, as well as a change of the architects’ role, who begin to give up with the downright archaeological research, but keep a necessary presence alongside archaeologists

  • To facilitate the understanding of the context and the provenance of the finds the Baratti in 3D project has been conceived to produce the complete documentation of the necropolis of San Cerbone and of numerous finds excavated from its “Tombs of the princes” to proceed with the virtual recreation (Fig. 1)

  • The methodology of the study was constituted by the chain of “data metrical surveying - 2D and 3D representation communication” organized into three steps (Fig. 3): 1. DATA METRICAL SURVEYING - acquisition of morphometric data of the Etruscan tombs, realized by integrated survey; - acquisition of morphometric data of the archaeological finds from two tombs, realized by SFM; 2D AND 3D REPRESENTATION - 2D drawings; - digital 3D models of the tombs and of the finds; COMMUNICATION - “virtual recreation” in order to show in its entirety the environmental and architectural provenance and material ritual context

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Summary

Framework of the research

The end of “restoration archaeology” and the loss of an highly imaginative dimension of the reconstructive representation at the end of the nineteenth century represents a turning point in the relation between architects and archaeology, as well as a change of the architects’ role, who begin to give up with the downright archaeological research, but keep a necessary presence alongside archaeologists. An archaeological context and to display complex information in visual way using a communication tuned on a wide and diversified audience of users This kind of promotion of archaeology in all categories of citizens, together with the renewal of approaches and languages, is the crucial key to attaining cognitive and emotional knowledge through active educational activities. To facilitate the understanding of the context and the provenance of the finds the Baratti in 3D project has been conceived to produce the complete documentation of the necropolis of San Cerbone and of numerous finds excavated from its “Tombs of the princes” to proceed with the virtual recreation (Fig. 1).

Subject of the research
Methodology of the research
Data metrical surveying
Communication
Findings
CONCLUSIONS
Full Text
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