Abstract

Introduction. Nowadays the system of future engineers training is entering the new stage of its development and new horizons are opening – connected with formation of teaching pluralism, developing of new teaching ways and methods, which lead to the appearance of new approaches to training process due to the necessity of novel technologies implementation that should support students motivation for lifelong learning and stimulate their creativity. E-learning, m-learning, interactive e-books, learning reali-ties – such neologisms integrate to all spheres of education constantly, and engineering training is not an exception. Purpose. The aim of the paper is to specify the main methodological and psychological principles of educational creation and im-plementation. Results. Essential features of the virtual learning environment concept are described and fundamental properties of learning environ-ment which is used in the educational process are given. Originality. The major pro and contra argu-ments of these novelties utilization for the educa-tional purposes in the process of training are ob-served in the paper on the example of gam-ificated learning creation. Conclusion. Pedagogic system which corre-sponds to the learning in the artificial envi-ronment, should be considered as situational, be-cause the features of its application are determined each time by the specific conditions of training and that educational situation that exists only in this area, at this time, between specific subjects and objects of education. The necessity of the spe-cial didactics development for learning envi-ronments is obvious. It is necessary to create and implement learning environments for every discipline

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