Abstract

Increasing computing capability and high-resolution digital tracing of human behavior make large-scale computational models for individual-based realistic simulation available. Reconstructing a virtual computational environment is crucial for designing and implementing individual interactions in an artificial society as human beings behave in the real world. In this paper, we propose a methodology to recreate a virtual city by utilizing statistical data and geographic information. The synthetic population and physical environment are baseline components of the virtual city. Individual-based modeling is used to specify individuals’ demographic characteristics, and each individual is endowed with heterogeneous social attributes. Various physical environments are generated with geographic locations and mapped with individuals to support daily mobility, migration, and interaction. A series of algorithms are proposed to bridge the gap between macroscopic data and microscopic models, and guarantee equivalence between them. Based on the methodology, we reconstructed a virtual city of Beijing, and presented the statistical analysis of population structure, spatial distribution of physical environments, human travel characteristics, and spatial topologies of social networks. Our synthetic population can represent individual actors in the form of households and household members, and the synthetic population is statistically equivalent to a real population. The proposed methodology is efficient to recreate a synthetic virtual city and can serve as a base for computational experiments.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call