Abstract

This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty-two participants reported their three most frequently played video games and the amount of time each game was played in a typical week. Next, they completed an assessment of emotion-induced blindness, which refers to a reduction in the correct identification of a neutral target image when it follows an emotionally charged distractor image. The primary findings showed that weekly violent video game play was negatively associated with target identification following nonviolent interpersonal conflict images, but not violent images. Findings are discussed in terms of the saliency of threatening images and attentional processing.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.