Abstract
For PC and even mobile devices, video and image streaming technologies, such as H.264 and JPEG/JPEG 2000, are already mature. However, the 3D model streaming technology is still far from practical use. Therefore, we wonder if 3D model streaming can directly benefit from current image and video streaming technologies. Hence, in this poster, we propose a mesh streaming method based on geometry image [Gu et al. 2002] and integrate it into an existed client-server multimedia streaming server. In this method, the mesh data of a 3D scene is first converted into a JPEG 2000 (J2K)1 image. Based on the JPEG 2000 streaming technique, the mesh data can then be transmitted as a mesh streaming. Furthermore, the view-dependent issue is also taken into account. Since we encode the 3D scene in a JPEG 2000 image, it is much suitable to be integrated into any existed image and video streaming system.
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