Abstract

We present an algorithm for efficient depth calculations and view synthesis. The main goal is the on-line generation of realistic interpolated views of a dynamic scene. The inputs are video-streams originating from two or more calibrated, static cameras. Efficiency is accomplished by the parallel use of the CPU and the GPU in a multi-threaded implementation. The input images are projected on a plane sweeping through 3D space, using the hardware accelerated transformations available on the GPU. A correlation measure is calculated simultaneously for all pixels on the plane and is compared at the different plane positions. A noisy ‘virtual’ view and a crude depth map result in very limited time. We apply a min-cut/max-flow algorithm on a graph, implemented on the CPU, to ameliorate this result by a global optimisation.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.