Abstract
Chapter 3 focusses on videogames. The digital, interactive technologies of the videogame are such that consumers of antiquity-flavoured science fiction games may come closer than ever to the ancient (and modern) materials that constitute the text. And with the narrative sophistication of videogames improving at an exponential rate, games stand as an untold, and largely untapped, mine of classical allusions and influences. Readers are first introduced to the differences between videogames and the more ‘traditional’ media of literature and television before being guided through analyses of specific game examples which face the player with now-familiar issues and themes in a very direct way. A fun exploration of early games leads to examination of the first major franchise Fallout: New Vegas (2010), then Mass Effect and Assassin’s Creed.
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