Abstract

This article is devoted to a video game as an object of copyright. The paper defines the concept of “video game”, highlights its features, summarizes approaches to determining the right mode of a video game. American literature and copyright legislation in relation to video games are also analyzed. In particular, the paper considers the experience of protecting the rights to an audio-visual work in the USA. Examples from judicial practice in such cases are also given. This made it possible not only to analyze the legal regime of regulation of multimedia objects, but also to raise the issue of some features of judicial review of such disputes. Noteworthy is the example of an independent allocation by the court of elements of a video game that are subject to judicial protection as objects of copyright. Particular attention is paid to the need to consolidate the work of representatives of the gaming industry and the legislator in terms of the normative definition of a “video game”, the objects of which it may consist and the possibility of their addition to existing ones, as well as determining the circle of authors of a multimedia work.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call