Abstract
The contradictive results presence and the simplified vision of the research object are considered as an actual problem for psychological studies exploring video games use specificity. According to the author’s viewpoint, the psychological aspect of the activity realized in video games tends to be missed. This is true additionally for the ludic nature of the mentioned activity that imposes specificity on the gameplay and the user’s perception of it. The aim of the article is to describe the possible criteria elaboration algorithm to search a video game allowing effective gameplay observation, and to select subsequently the suitable for these criteria platform. Attention is paid to play activity specificity. This means the necessity to consider the individual peculiarities of gameplay realization as play activity outer side and to take into account the video games structure specifics in the framework of gameplay observation. The description of a possible algorithm of the video game selection criteria elaboration is presented. The criteria are implied to allow the performance of the effective gameplay observation. The article describes the study with expert assessment method use. It was participated by the game design specialists (total final number is 15 respondents). The criteria for a video game selection suitable for the purpose of the research achievement were determined. The computer game «Minecraft» was selected. It is supposed to be used as a platform for observation of the future research participants' gameplay realization. The features of the computer game «Minecraft» will allow the game space flexible configuration to observe the respondents effectively and to correspond the received data with respondents' play activity specifics. The results obtained in the future will be useful for the video game expertise methodics development and for effective psychodiagnostic, psychocorrective and developmental programs elaboration as well as useful for the deviant behaviour prevention.
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