Abstract

Collision avoidance behavior is always about maintaining free collision between virtual objects. It is also about generating evasion routing for the agents in virtual environment such as in crowd simulation. It consists of three processes which are construction of Field of Vision, Collision handling and collision response. Constructing field of vision is always a daunting task and always in enigma for the designer because it is subjected towards agent’s perception which is varies to each of them. There are few attempts on designing field of vision based on the agent’s dynamic focus toward its surrounding. Therefore, we present a top down approach study from crowd simulation modeling until the collision handling level in order to identify the suitable crowd modeling for our approach. Hence, at the end of this paper we will be able to discuss the possible techniques for constructing agent’s field of vision and analyze its potential in crowd simulation environment. DOI: http://dx.doi.org/10.11591/telkomnika.v11i4.2599

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.