Abstract

A new method to vectorise the SPH (smooth particle hydrodynamics) code is presented that makes the CPU time grow linearly with the number of particles. This method is presented in 2D, but can be easily extended to 3D, with only ≈20% increase in memory. One of the main advantages of this hydrodynamical code is that a variable particle size can be used. This implies a variable spatial resolution, particularly useful to sample high density regions, in density-contrasted physical problems.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.