Abstract

When designing and developing a 3D computer animation system, numerous interrelated issues and concepts have to be taken into account. Given our limiting factors of a low starting budget and the knowledge that current and future animation systems require huge amounts of processing power, we came to the development of a 3D computer animation system using a transputer platform. A description is given of how we combined traditional animation techniques with the facilities of our Computer Animation Environment Language, yielding a powerful 3D animation system in which animations can be produced that previously could take a considerable amount of time.

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