Abstract

In this paper we describe the design of a distributed animation system built using the Java language, a Parallel Virtual Machine platform, and the World-Wide Web. We focus on two aspects. One is the design of a platform to support distributed 3D animation, the other is the improvement of the efficiency of the parallel computing. Due to the collaborative and distributed nature of the Web, the Web browser is integrated with the distributed computing system like a Parallel Virtual Machine. The model emphasizes the separation of interface and function. It provides a very friendly and portable interface to manipulate the PVM console and the 3D animation system. To improve the efficiency of the parallel computing, we propose a new load balancing strategy, called global distributed control to balance the load in the network processors. The algorithm not only has the ability to dynamically adjust to the load imbalance, but also has the fault tolerance ability. It performs the best when it is compared with three traditional load balancing schemes.

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