Abstract

AbstractTechnological advancements are accelerating in the modern day; one such advancement is augmented reality (AR) technology. Naturally, these advancements have an effect on various sectors of life, one of which is education. The education industry will be the most impacted if campuses implement and deploy augmented reality technology. One of these is through the use of augmented reality technology as an application-based learning medium for students in order to motivate them to learn and make it easier for them to improve their academic performance on campus. The issue at hand is the absence of utilization of augmentation reality technology as a learning medium on campus, which, of course, does not capitalize on technical advancements to improve student interest in learning. This study employs a research and development model. The method is divided into four phases: (1) planning; (2) data collecting; (3) analysis, discussion, and development; and (4) documentation. The findings of this study reveal that students enthusiastically support the usage of augmented reality technology as a learning medium in order to boost accomplishment and introduce new experiences through its use. However, it is required to have a system capable of serving as a technological medium, so that the construction of a system capable of serving as a medium for augmented reality may be easily accessed by students, who hope that this system would enable them to better their academic performance.KeywordsTechnologyEducationAugmented realityApplicationEnvironment

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