Abstract

This study is to analyze the effect using “Text Twist 2” games as media to increase students vocabulary practice in study English. a learner to facing world challenge must prepare and ready themselves, to all pressure the students must meet this challenge controlled with English language. Many method that teacher show to make students understood about English language. To increase students abilities in speaking, reading, listening, and writing, teacher must make their skill can be productive and using in social. Reading that also as the way for vocabularies building.Research is the next objective from the writer as the way to find out the effect from this method. In this case, the writer choose Action Research and to try inprove this research with games. The result is Students can find out more vocabularies as modal to be ready in speaking English used “Text Twist 2” games can increase the students’ vocabulary practice in study English. The students’ average score is 74.42. It fulfills the criteria of success which is determined 70.00 or more. Keywords: text, increase, vocabulary, games and Vocabulary

Highlights

  • Students as an actor and a learner to facing world challenge must prepare and ready themselves, to all pressure the students must meet this challenge controlled with English language

  • Based on background of the problem above the problem is as follow :What is the effect using “Text Twist 2” games as media to increase students vocabulary practice in study English? The objective of the problem are :To show the effect after using “Text Twist 2” games and the result after students using this games as media to increase students vocabulary practice in study English and to show students the spelling words what they was found

  • The results reveals that the average score of students is only 68,37

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Summary

INTRODUCTION

Students as an actor and a learner to facing world challenge must prepare and ready themselves, to all pressure the students must meet this challenge controlled with English language. The writer hope after this research student was be ready study English in speaking, listening, reading, or writing skill with much vocabularies. The writer only focusesthe effect using “Text Twist 2” games as media to increase students vocabulary practice in study English. Based on background of the problem above the problem is as follow :What is the effect using “Text Twist 2” games as media to increase students vocabulary practice in study English? The objective of the problem are :To show the effect after using “Text Twist 2” games and the result after students using this games as media to increase students vocabulary practice in study English and to show students the spelling words what they was found Based on background of the problem above the problem is as follow :What is the effect using “Text Twist 2” games as media to increase students vocabulary practice in study English? The objective of the problem are :To show the effect after using “Text Twist 2” games and the result after students using this games as media to increase students vocabulary practice in study English and to show students the spelling words what they was found

METHODOLOGY
CONCLUSION
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