Abstract

Learning process in any field of engineering requires theoretical cognition plus the acquisition of group-working and problem-solving skills for a more efficient performance. In contrast, many universities still use a traditional and lecture-centered learning process, albeit there are some well-known examples related to the use of active learning environments in engineering. We think that the use of mobile technologies and Web 2.0 within an active learning environment provides a higher dynamic, a more collaborative, and more open environment for problem-solving learning processes. Mobile devices are widely used to share information bidirectionally student-student and student-facilitator. Therefore, we have developed one experience to test the students' motivation when using mobile devices with Problem Based Learning to test these arguments. Regardless not being an exhaustive research, the comparison of the data collected between different groups of students points to the suitability of this combination with Mobile Learning in the design of an active learning environment for engineering students.

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