Abstract

Simulator sickness has been a pervasive problem as head-mounted displays (HMDs) grow in popularity. Recent work showed that people can adapt to constant latency in an HMD, but latency that varies has not been examined. In this study, participants performed a shooting task while wearing an HMD during three sessions separated by 48 h under conditions of constant or varying latency. Performance was assessed for both accuracy (targets hit) and speed (time-to-hit targets). It was hypothesized that participants would adapt to constant, but not varying latency as indicated by decreasing simulator sickness over time. Further, it was hypothesized that participants would improve performance over time for both conditions due to practice, but the constant latency group would improve at a faster rate. Results showed reduced sickness with session regardless of latency condition. A similar trend was shown where performance improved with each session, with no effect of the latency condition. Change in sickness and performance were not correlated, suggesting that the changes were independently driven. These findings showed that people reduced sickness and improved performance with repeated exposure, even when experiencing different perturbations. This finding has implications for both HMDs and general understanding of the relationship between latency and adaptation.

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