Abstract

The effect of viewing a display of the “real-world” via an HMD on simulator sickness was investigated. We hypothesized that simulator sickness would increase as time performing a task wearing an HMD increased. Also, we predicted that viewing a “real-world” display via an HMD compared to a control of not using an HMD would result in greater sickness. Participants made 200 head movements to look at eight different objects during two within-subjects conditions: (1) wearing an HMD and viewing a video display of the room; and (2) not wearing an HMD. Sickness scores were greater when viewing the room through the HMD and increased as time on task increased in both conditions. These findings suggested that characteristics of the HMD as well as task performance may have contributed to simulator sickness.

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