Abstract
Different types of sports training simulation have been made by the researchers for many years in the past. However, the simulation of a sport game should not aim only at the simulation of human movement, but should also include the simulation of the possible thinking and reaction of the opponent in the game. In this paper, we study how to find a way to further assist the virtual avatar to generate the next action based on the slight physiological trait of the opponent. We developed the linking model among three fields: psychophysiology, human thinking and decision making, by comparing the data from the actual sport and the data recorded by the computer model. The test results showed that the simulation become more interesting and the user soon becomes familiar with the system, the system will no longer lose its training effectiveness. The most valuable contribution of the embryonic model generated in the research is the obtaining of specific physiological traits and finding out the procedure for linking the practical condition and the simulation system that can serve as a useful model for introducing other physiological models or sport models in the future.
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