Abstract

Virtual reality (VR) has grown in popularity in industry and science. While the development of virtual reality applications is progressing at a fast pace, even today it is a challenge to precisely define the aspects that make virtual reality software of high quality, user-friendly and usable. The biggest issue is that traditional software testing standards can only be partly followed. Using virtual reality for scientific purposes can provide researchers with new possibilities and change human-computer interaction. In this paper, we conducted a user study and identified a number of aspects that are the basic factors in determining the usability of virtual reality software. The results indicate that excessive head and arm movements have an impact on the VR experience.

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