Abstract
According to the 2021 and 2022 Horizon Report, AI is emerging in all areas of education, in various forms of educational aids with various applications, and is carving out a similarly ubiquitous presence across campuses and classrooms. This study explores a user-centered approach used in the design of the AI educational software by taking the redesign of the user interface of AI educational software Blockly–Electron as an example. Moreover, by analyzing the relationship between the four variables of software usability, the abstract usability is further certified so as to provide ideas for future improvements to the usability of AI educational software. User-centered design methods and attribution analysis are the main research methods used in this study. The user-centered approach was structured around four phases. Overall, seventy-three middle school students and five teachers participated in the study. The USE scale will be used to measure the usability of Blockly–Electron. Five design deliverables and an attribution model were created and discovered in the linear relationship between Ease of Learning, Ease of Use, Usefulness and Satisfaction, and Ease of use as a mediator variable, which is significantly different from the results of previous regression analysis for the USE scale. This study provides a structural user-centered design methodology with quantitative research. The deliverables and the attribution model can be used in the AI educational software design. Furthermore, this study found that usefulness and ease of learning significantly affect the ease of use, and ease of use significantly affects satisfaction. Based on this, the usability will be further concretized to facilitate the production of software with greater usability.
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